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Setting up SDL in Visual Studio.NET 2005/2008 Express

Last Updated 2/18/12
Before you start, make sure you have the latest versions of Visual C++ 2005 express, and the Visual Studio service pack. If you don't, SDL will not work with Visual C++ 2005 express. I have a mini tutorial to properly set up VC++ here.
1)First thing you need to do is download SDL headers and binaries.
You will find them on the SDL website, specifically on this page.

Scroll Down to the Development Libraries section and download the Windows development library

Open the zip and there should be a folder inside of it.
Copy that folder to where ever you want. In these tutorials I'm putting the folder in C:\.

2)Start up Visual Studio and go to Tools -> Options:

3)Next go to the "VC++ Directories" under "Projects and Solutions". Set "Show Directories For:" to "Include files". Click on the folder icon.

Add the include directory from the SDL folder you extracted.


4)Set "Show Directories For:" to "Library files" and find the lib directory from the SDL folder you extracted.



For certain versions of SDL, there will be a x86 folder and a x64 folder inside of the lib folder from the archive. The x86 folder contains the 32bit *.lib files and the x64 bit folder contains the 64bit versions of the library files. If you're compiling a 32bit program, set the new library directory to the x86 folder and if you're compiling a 64bit version set the new library directory to the x64 folder. By default Visual Studio compiles in 32bit so if you're not sure how you're compiling, try the 32bit libraries first. What matters here is not whether you have 32/64bit windows, but what type of program you're compiling.

If you don't see a x86 or x64 folder inside of the lib directory from the archive, just set the lib folder from the archive as the new library directory.

5)Now take the SDL.dll from the archive (it should be inside the lib subfolder) and extract it. You're going to put this in the same directory as your project/exe when you compile it.

Alternatively, you can copy SDL.dll to C:\WINDOWS\SYSTEM32 so your SDL app will find SDL.dll even if it's not in the same directory. If you're using a 64bit version of Windows, you'll want to put the dll in C:\Windows\SysWOW64.

The problem with this method is if you have multiple SDL apps that use different versions of SDL, you'll have version conflicts. If you have SDL 1.2.8 in SYSTEM32 when the app uses 1.2.13 you're going to run into problems. Generally you want to have your SDL.dll in the same directory as your executable developing and you'll always want to have SDL.dll in the same directory as the exe when distributing your app.

6)Now start a new win32 console project:
and click ok.

7)Go to application settings and make sure it's an empty project:
and click ok.

8)Then add a new source file to the project:

9)Now paste the following code into your new source file:
#include "SDL.h" int main( int argc, char* args[] ) { //Start SDL SDL_Init( SDL_INIT_EVERYTHING ); //Quit SDL SDL_Quit(); return 0; }
and save the source file.

10)Next go to project settings.

11)In the C/C++ menu under general, set "Detect 64-bit Portability Issues" to "No".

12)In the C/C++ menu under Code Generation, set "Runtime Library" to multi-threaded dll.

13)In the Linker menu under Input, paste:
SDL.lib SDLmain.lib
in the additional dependencies field.

13)In the System menu, set the subsystem to windows:

Now Build. Make sure SDL.dll is in the same directory as the project/executable. If there are no errors, you're finished. Otherwise go back and make sure you didn't skip a step.
The tutorials use #include "SDL/SDL.h" to include their header files. Simply change it to #include "SDL.h" to make it work with Visual Studio.

Also, In the archive you just downloaded there's a subfolder called "docs". It contains the SDL documentation.

I highly recommend that you extract them somewhere and keep it for reference.

Tutorial Index Part 2: Getting an Image on the Screen