05/25/09 - 3:21:12 PM
Summer is here and for most people that means vacation. For me, it means I have time to work.
I just put in long requested Previous and Next links at the bottom of the tutorials. I'm going to get some revisions done on the tutorials and articles. If you have any suggestions, now is the time to make them.
Still, my primary focus is getting cracking on Project: Lazy Wars.
Wish me luck.
I just put in long requested Previous and Next links at the bottom of the tutorials. I'm going to get some revisions done on the tutorials and articles. If you have any suggestions, now is the time to make them.
Still, my primary focus is getting cracking on Project: Lazy Wars.
Wish me luck.
04/12/09 - 1:41:08 PM
Oy.
I had spring break last week and I spent entirely on catching up with my classes. I managed to fix an old bug on the State Machines article, but that was it. I am currently trying to find time to add next and previous navigation links to the tutorials, but there really is no time.
I'm not a freshman any more, so thanks to my course load and work, updates will be few and far between until summer.
I had spring break last week and I spent entirely on catching up with my classes. I managed to fix an old bug on the State Machines article, but that was it. I am currently trying to find time to add next and previous navigation links to the tutorials, but there really is no time.
I'm not a freshman any more, so thanks to my course load and work, updates will be few and far between until summer.
01/25/09 - 8:21:00 PM
Lazy Wars has been put on hiatus pending me having to learn a year's worth of math in 5 months, as mentioned in the dev blog.
As for the future of the site, I'm currently waiting on SDL 1.3 and I may do some touch ups on some of the tutorials. I'm not sure how much time I'm going to have available, so we'll see what gets done.
As for the future of the site, I'm currently waiting on SDL 1.3 and I may do some touch ups on some of the tutorials. I'm not sure how much time I'm going to have available, so we'll see what gets done.
01/11/09 - 11:04:59 PM
Got a new dev blog up. Summary: I hate floating point errors.
In other news, I took this weekend away from my IDE for some me time. I finished up Shadow of the Colossus. Good game, gets frustrating when you miss a vital jump for the bazillionth time because the camera decides to point itself at your horse's ass. But if you're patient with it, there's plenty of satisfying colossus stabbing and scenery porn to inhale.
I also played Street Fighter IV today at Arcade Infinity. It's so good. The engine is solid and the screen shots look like butt compared to the real thing.
Up next on my back log of games is the Prince of Persia Sands of Time. I'm also excited about the US release of King of Fighters 98 Ultimate Match, definitely one of the best fighting games of all time and it's the best fighting game you've never played.
Go reserve it.
In other news, I took this weekend away from my IDE for some me time. I finished up Shadow of the Colossus. Good game, gets frustrating when you miss a vital jump for the bazillionth time because the camera decides to point itself at your horse's ass. But if you're patient with it, there's plenty of satisfying colossus stabbing and scenery porn to inhale.
I also played Street Fighter IV today at Arcade Infinity. It's so good. The engine is solid and the screen shots look like butt compared to the real thing.
Up next on my back log of games is the Prince of Persia Sands of Time. I'm also excited about the US release of King of Fighters 98 Ultimate Match, definitely one of the best fighting games of all time and it's the best fighting game you've never played.
Go reserve it.
Now.
01/04/09 - 10:37:10 PM
I just did an upgrade of the bitmap font tutorial. It now works closer to the bitmap font engine I'm using for Lazy Wars. The difference is that it now uses a neater way to handle new lines.
Now I got to get back to work. Designing GUIs with low level graphics APIs is right up there with watching grass grow, only grass doesn't segfault if you make a typo.
Now I got to get back to work. Designing GUIs with low level graphics APIs is right up there with watching grass grow, only grass doesn't segfault if you make a typo.